
Kumo's Keep
A downloadable game for Windows, macOS, and Linux
Kumo's Keep is the sequel to Kumo's Dungeon, an immersive dungeon-crawler inspired by retro classics like King’s Field, modern adaptations like Lunacid, and The Legend of Zelda series.
Set after the events of the first game, you are the last hope of the Kingdom- a thief, tasked with infiltrating the Demon's keep and securing a divine relic that is said to lurk within.
You lack the strength of a knight, but strength does little in the face of overwhelming odds.
Use your wits. Stay quiet and keep to the shadows.
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CONTROLS (Keyboard / Controller)
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MOVEMENT: WASD / Left Stick
CAMERA: Mouse / Right Stick
INTERACT: E / Y
JUMP: Space / A
DODGE: Shift / X
SNEAK: Q / L3 (Left Stick Press)
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CREDITS
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GameWyrm - Lead Design, Art, Programming
Chris is Awesome - Programming, Additional Design
MooseyVGM - Music, SFX, Additional Design
Vesper - Art, Modelling, Animation
Jerma985 - Voiceover (Sampled)
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How our game interprets the theme
'RISK IT FOR THE BISCUIT'
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We had the idea to design a sequel to our previous game-jam project, Kumo's Dungeon, but with a focus on stealthier, methodical gameplay as opposed to a power-trip.
Rather than throwing yourself at the world head on, every encounter is a balanced set of risks that the player has to consider.
We may not have been able to implement everything we planned, but we hope you enjoy nonetheless!
(Oh, and don't worry- we didn't forget about the biscuit.)
( Kumo's Keep was developed within the span of approx. 7 days for Brackeys Game Jam 2025.2 and was designed around the theme 'Risk it for the biscuit’. )
Published | 1 day ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Release date | 1 day ago |
Authors | Chris is Awesome, GameWyrm, Moosey, Vesper |
Genre | Adventure |
Made with | Unity, Blender, Aseprite |
Tags | 3D, Dark Fantasy, Dungeon Crawler, First-Person, Immersive, Stealth |
Average session | A few seconds |
Languages | English |
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